..:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: CYBORGS::Psychoactive Pulser::::::::::::::::::::::::::::::::::::: ..:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Like all pulsers, the Psychoactive Pulser functions by periodically firing after brief downtime to allow it to recharge. When it does, it emits a high intensity neural wave that disrupts both brain tissue and electronic subcircuits. More subtle than many other offensive weapons, the effect of this implant is no less devastating. Note: The pulse from this weapon will hit every enemy in the room. .......................................................................... ::Body Location Body Slots Required :: .......................................................................... waist waist .......................................................................... Control Required: 3.25 Heat Generated: Extreme Credit Cost: 105625 Weapon Speed: Slow Power Cost: 12 Weapon Power: Low ..........................................................................