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         CYBORGS::Psychoactive Pulser:::::::::::::::::::::::::::::::::::::
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  Like all pulsers, the Psychoactive Pulser functions by periodically
  firing after brief downtime to allow it to recharge. When it does,
  it emits a high intensity neural wave that disrupts both brain 
  tissue and electronic subcircuits. More subtle than many other
  offensive weapons, the effect of this implant is no less devastating.

  Note: The pulse from this weapon will hit every enemy in the room.
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::Body Location                      Body Slots Required                ::
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  waist                              waist
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  Control Required: 3.25             Heat Generated: Extreme
  Credit Cost: 105625                Weapon Speed: Slow
  Power Cost: 12                     Weapon Power: Low
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