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CYBORGS::Psychoactive Pulser:::::::::::::::::::::::::::::::::::::
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Like all pulsers, the Psychoactive Pulser functions by periodically
firing after brief downtime to allow it to recharge. When it does,
it emits a high intensity neural wave that disrupts both brain
tissue and electronic subcircuits. More subtle than many other
offensive weapons, the effect of this implant is no less devastating.
Note: The pulse from this weapon will hit every enemy in the room.
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::Body Location Body Slots Required ::
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waist waist
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Control Required: 3.25 Heat Generated: Extreme
Credit Cost: 105625 Weapon Speed: Slow
Power Cost: 12 Weapon Power: Low
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